- I feel these need some tweaking.
Wraith Knight's Command -Teleport Beacon. So this doctrine is mostly fine the only thing that I have a problem with it is that the teleport beacon that they place only last for about 0:40 on top of that they have a slow move speed and long set up time. By the time you get into range you only get off a few shots before the timer runs out this doctrine should last at least 1:00 maybe even 1:20
:Macha's Command - Enhanced Battle Focus. This doctrine is punishing. the fire rate increase is nice but it drains way way too much of the shield per shot what appears to be 1/5 max shield per shot leaving you with no shield without taking any damage this buff should drain more along the lines of half of it's shields after it's full duration.
Reaper Focus. I don't actually have a problem with this doctrine per se it just seems redundant considering Ranger Focus provides the same buff but is much stronger than the Reaper Focus. Reaper Focus really is just a nerfed Ranger Focus so why get it?
Wraith Lord's Command- Improved Webways. Removing the tier 1 teleport seemed like a mistake to me i myself only used the ranger spam with it once but i ran into it plenty and the teleporting webway never seemed to be the problem I could usually win against the initial push but it was impossible to kill the webway after i had won the battle and that to me appeared to be the real problem with it simply that they couldn't get punished for doing the early rush. So I think the best idea would be to bring it back but give the webway scaling hp based on whatever tier you are at that way early its actually possible to kill after the battle or maybe even during if played well and late game it won't be paper.
Temporal Stun. Ok so this gives a 0 damage slow field a stun after its duration which sounds cool and all until you realise it takes 15 seconds for you to deploy and finnish the slow to get that stun (never going to happen) on top of that the ability this buffs has no range what so ever meaning you have to add the time its going to take you just to fly in and out of position for a skill that will most likely still just be a slow not a stun because its not that strong of a slow or wide of an aoe no one ever stays in it for the full duration.
doesn't really work but idk what should be done about this one.
Deployable Energy Shield. I feel that If I have a doctrine upgrading one of my units with an ability I shouldn't have to pay for it with ingame money aswell I already sacrificed a doctrine slot and I know 200 req isn't expensive but would not make more sense to just have it be 1 builder 1 wall with a max wall limit per player if you fear wall spam?
I'm sure everyone will have good input even and if it's hate let me know I want to know how other feel about these doctrine in general.