Further proof that ASM sword spam doesn't work. No matter what, SM players should always push for flamers and rush that predator tank, seems to guarantee victory vs eldar who simply can't fight either of these things. Not without sacrificing more units than the cost of the thing you kill anyway.
Devastator spam, mistimed waaaghs, ASM whelped uselessly and not enough aggression from the losing team. Despite holding the upper hand they keep trying to troll from mid to south lane and get wiped 3 times in a row, it's a wonder why they bothered trying to attack there so much considering mid or top would have fallen with ease.
Not the greatest game ever and the lessons are obscure. Don't get caught by Jain Zar. Be more aggressive with orks. Abuse shootas with tonz of bombz. Abuse trukk seat launchers. Abuse killa kans for killing vehicles. Abuse nobs for their HUGE aoe-taunt.
Got my base killed at least 3 times by the enemy, backdoor webway/WP action in to the rear of the poorly defended enemy base leading me to killing their HQs several times each, killing all their production structures and eventually swamping the enemy in overwhelming numbers for the win.
Key learnings: wraithblades significantly improved, devastators/scoutsniper/ranger spammers still exist and they're still terrible, 3pt chaplain is a huge problem thanks to his invulnerability/shield powers. Not saying I think he needs a nerf, but coming out at 3pts definitely is a good place for him and I expect him and gabriel to become good friends.
Incredibly lost this game. Shitter on my team quits after the other team already drops a player and so its a 2v2.
It staggers belief how bad many players are at this game.
I am now done with it for the foreseeable future, this is going to be my last upload for a long time. I am sick of shitty players and the stale unbalanced meta.
So while I test this game trying to work out the stuttering, input lag and BSOD's I've been getting with SEGA support, I had a game here where the lesson is pretty simple.
This 3v3 only lasted about 15 minutes before the enemy was completely wiped, they didn't surrender, their 3 bases were destroyed.
Don't get passive. Be aggressive. If you set up defensively you need to be communicating intent with your comrades. Something I often see with some players (normally the same guys day after day) is how they sit around hugging their buildings waiting to fully replenish a squad before pushing out.
Take a look at all your replays and think about the number of times you ended a fight, retreated to a position of reinforcement and then waited an waited to get more bodies. Then look at the enemy position, a good portion of the time if you won that skirmish he will have only a couple of builders and maybe a single viable combat squad. You could easily push his position if you wanted. Especially if you see the enemy building listening posts everywhere those things aren't cheap.
Sun Tzu said you must attack your enemies position of weakness and retreat from an enemies position of strength. Remember that at all times.
Comments
MrBenis
Under 10 minute win vs triple SM team
https://www.gamereplays.org/dawnofwar3/replays.php?game=95&show=details&id=321713
MrBenis
https://www.gamereplays.org/dawnofwar3/replays.php?game=95&show=details&id=321718
Eldar + 2x SM vs 3x SM team
Further proof that ASM sword spam doesn't work. No matter what, SM players should always push for flamers and rush that predator tank, seems to guarantee victory vs eldar who simply can't fight either of these things. Not without sacrificing more units than the cost of the thing you kill anyway.
MrBenis
https://www.gamereplays.org/dawnofwar3/replays.php?game=95&show=comment_submit&id=321731
Eldar + 2x SM vs 2x SM and orks
Devastator spam, mistimed waaaghs, ASM whelped uselessly and not enough aggression from the losing team. Despite holding the upper hand they keep trying to troll from mid to south lane and get wiped 3 times in a row, it's a wonder why they bothered trying to attack there so much considering mid or top would have fallen with ease.
MrBenis
Starved for power - the game
https://www.gamereplays.org/dawnofwar3/replays.php?game=95&show=details&id=321732
MrBenis
2x SM + E vs 2x E + Ork
https://www.gamereplays.org/dawnofwar3/replays.php?game=95&show=details&id=321772
I played top lane, had great success using falcons to gib squads of dark reapers and using vypers to solo enemy fire prisms.
MrBenis
https://www.gamereplays.org/dawnofwar3/replays.php?game=95&show=details&id=321776
Not the greatest game ever and the lessons are obscure. Don't get caught by Jain Zar. Be more aggressive with orks. Abuse shootas with tonz of bombz. Abuse trukk seat launchers. Abuse killa kans for killing vehicles. Abuse nobs for their HUGE aoe-taunt.
MrBenis
Nice little 3v3
Used vypers to stun enemy heroes so line units could nab the kill. Wiped hostile army twice, lost my army twice.
Key learnings: do not delay your tech advancement because you want to spam units you only THINK are OP.
https://www.gamereplays.org/dawnofwar3/replays.php?game=95&show=details&id=321842
MrBenis
https://www.gamereplays.org/dawnofwar3/replays.php?game=95&show=details&id=322000
Got my base killed at least 3 times by the enemy, backdoor webway/WP action in to the rear of the poorly defended enemy base leading me to killing their HQs several times each, killing all their production structures and eventually swamping the enemy in overwhelming numbers for the win.
Key learnings: wraithblades significantly improved, devastators/scoutsniper/ranger spammers still exist and they're still terrible, 3pt chaplain is a huge problem thanks to his invulnerability/shield powers. Not saying I think he needs a nerf, but coming out at 3pts definitely is a good place for him and I expect him and gabriel to become good friends.
MrBenis
https://www.gamereplays.org/dawnofwar3/replays.php?game=95&show=details&id=322106
Dat bonesinger barrier play, dose falcons sperging out, dose vypers sperging out.
Dat killing blow via wwp in to base with wraithlord on your core
MrBenis
https://www.gamereplays.org/dawnofwar3/replays.php?game=95&show=details&id=322264
Incredibly lost this game. Shitter on my team quits after the other team already drops a player and so its a 2v2.
It staggers belief how bad many players are at this game.
I am now done with it for the foreseeable future, this is going to be my last upload for a long time. I am sick of shitty players and the stale unbalanced meta.
Enjoy the game that finally made me quit.
MrBenis
https://www.gamereplays.org/dawnofwar3/replays.php?game=95&show=details&id=322375
So while I test this game trying to work out the stuttering, input lag and BSOD's I've been getting with SEGA support, I had a game here where the lesson is pretty simple.
This 3v3 only lasted about 15 minutes before the enemy was completely wiped, they didn't surrender, their 3 bases were destroyed.
Don't get passive. Be aggressive. If you set up defensively you need to be communicating intent with your comrades. Something I often see with some players (normally the same guys day after day) is how they sit around hugging their buildings waiting to fully replenish a squad before pushing out.
Take a look at all your replays and think about the number of times you ended a fight, retreated to a position of reinforcement and then waited an waited to get more bodies. Then look at the enemy position, a good portion of the time if you won that skirmish he will have only a couple of builders and maybe a single viable combat squad. You could easily push his position if you wanted. Especially if you see the enemy building listening posts everywhere those things aren't cheap.
Sun Tzu said you must attack your enemies position of weakness and retreat from an enemies position of strength. Remember that at all times.
Lude
New MRBENIS replay diary update, woot woot!