I won't blame now the balance situation, all decent player know it anyway.
So what to do against SM player with infantrie 3/3 laserdevs and espacialy Vehicle drops?
Complete tier2 tech seems to me pretty useless.
I really try alot, but espaicly deathstorm drops near your shieldgen , and dread drops are insane in this matchup.
I play all races, and as SM or Ork i start building laserdevs or tankbuster for my req , and power goes into vehicle drops (sm) .
As ork player you invest in killacans,
All this units got a really decent range!
Eldar has here a little problem.
Dark reaper deal Truedmg + splash, so they are decent against infantrie, but against single vehicle drops not really good!
Shadowspectres are in generall pretty nice against vehicles, the problem is, the range!
Cause this shadowspectres get countered by Devs and ofcourse laserdevs also!
Falcon is not really good anymore against sm player, cause a SM player need 200 power to counter your falcon, and you have to invest about 500 power for a falcon!
If only 2 laserdevs are on the field/fight, you cant go in with your falcon.
Laserdevs auto prio vehicles as i know. So as soon you enter the battlefield, laserdevs with a range (fullscreen) will kill you instantly.
The powercosts are not worth at all!
Wraithguard? they are so slow, also relativ expensiv!
Also they are extremly shitty against infantrie , cause attackspeed!
Ofcourse there is a doktrin, who give wraithguard the ability to deal decent dmg against infantrie.
The problem is, you get only 3 shots out, and then you got 90-120(?) cooldown.
Also SM player today build in generall infantrie + infantrie upgrades and only a few drops (dreads and deathstorm )
Also they are so slow.
IN a decent number they are fine, also with the upgrade against infantrie, but this is not POSSIBLE in a 1vs1 game.
atleast on a higher lvl,
Wraithblades are slow like turtles, they got a decent HP pool and also dmg.
The issue is the movementspeed, and even with Speedgate, they are way to slow!
Also Dev's slow down wraithblades, and also loota with scrap will slow down wraithblades!
"chargeability" is "okay" but still against a guy with laserdev spam you are not able to build wraithblades .
Also they are very vulnerable to CC , and this is also a issue against SM!
Scouts granate and Gabriel ;/ , and in the end Wraithblades are tier3, and come relativ late!
I try allready to play also only infantrie + upgrades.
I got with this "strategie" a good option for map control, and i go for shadowspectres relativ fast, like against Ork (nobz rush) .
Still i strugle even with full infantrie against SM Espacialy if terminators are on the field.
Or better to say, if terminators + devspam is on the field you have NOTHING as Eldar player to engage this.
But honestly, no race has something against this.
Orks has the best "cards" cause of truck/nobz combo + weirdboy.
I was trying also quickstrike on banshee's, but you basicly CAN'T engage if there is atleast 2 devs or more!
Before you are in range to use quickstrike to this dev, you will loose all shields even with upgrades! and mostly models too!
And if a Droppod comes in this time or even 2 , you are fucked!
The only tech unit for eldar is Fireprism.
And only cause of his Range.
basicly the same thing like Big truck, while Big truck is way better in my opinion with scrap skill and doktrin!
I wrote it allready, i play all races.
And if i play SM against Eldar, my opponents are also fucked against Deathstorm drops, or something like that!
Espacialy scoutspam into deathstormdrop with 2,3,4 elite build.
Its insane how strong this is against eldar!
I really miss a heavyweapon team for eldar, against heavy armor!
i guess the design idea was, to play first with infantrie , cause reaper is aviable on tier 1 and deal true dmg.
Also you are able to build shadowspectres.
THis 2 units are pretty nice against early vehicle rushes!
Later on, they are bad against vehicles , and maybe the plan was to give eldar a little bit later a weaponteam against heavy armor.
I mean okay, against SM no race build vehicles mostly.
Only ork with early truck/nobz, and later
Killa cans and Big trucks.
BUt here again same prinzip as Fireprism.
Killacans and Big trucks are only viable cause of there range!
If they would be forced to go into laser dev range like a Wraithblade/guard/falcon they would be not aviable!
So what to do as Eldar now ?
And i don't think the patch will help us alot.
Cause the idea from relic about the Deathstormdrop will kill eldar instantly against sm's!
they are basicly not able to defend this, its now allready relativ hard.
But if a SM player is able to reinforce!!! near your shieldbubble (LOOOL) what you should do then?
ah short thing about fireprism.
If your opponent goes for paladin and he is able to delay the game until he is alaive!
Fireprisma are also not aviable anymore!!
Cause the paladin will nuke with his Long rocket (i think he need 2 for fireprisma) .
So basicly , if a SM player has paladin on the field, a Eldarplayer get money and power.
But he will be NEVER able to build something to counter his army.-(lol?)
Also watchout to Jin's strategie with Terminator rush .
Terminator is also heavy armor, and deal dmg to Light armor(ranged)
SO what the hell you should build to counter this Unit?
espacialy with some devs near of it.
And remember , aslong you fight with terminator ,he get stacks and he is able to nuke your shieldgen or tower with 1 SKill (eskalation phase 2)
Basicly its again a "vehicle" and you got not a real counter to it.
Wraithguard again, get just countered by a single ASM.
You are nto able to get 2-3 wraithguards out in this time, the powerincome is just to low its not possible!
Also you need some infantrie upgrades, otherwise you die anyway.
Cuase your opponent (sm) will have atleast 1/1 at this time!