Add daily multiplayer missions to give people more of a reason to play every day. Daily missions that give around 500 skulls or so. Then create skins and accessories that can be purchased for a large number of skulls, like 5,000 skulls for a skin.
Thats what i been tslkin bout a skull market place for miscelaineous stuff. Foesnt even have to be skins...
They give us so much free content they could easily make the free content buyable with skulls so we can finally do something with it.
How about a feature that wouldn't become completely irrelevant after completing campaign and 2 weeks of playing?
That's terrible idea, people are sitting on tens of tousands of skulls at the moment and it doesn't seem like there will be any kind of dump for them in the future, so any feature increasing the pace at which you get skulls is completely pointless.
@Katitof said:
How about a feature that wouldn't become completely irrelevant after completing campaign and 2 weeks of playing?
That's terrible idea, people are sitting on tens of tousands of skulls at the moment and it doesn't seem like there will be any kind of dump for them in the future, so any feature increasing the pace at which you get skulls is completely pointless.
Yeah... I was hopin they would finally do something about the accumulating skulls in our bank....
I think relic may have been planing something but it might. Of fell on its nose. As i mentioned a marketplace for paint jobs paint patterns, avatars and skins or hell whatever would be really cool. They have givin us enough skins for free amd workin for it might gove peeps incentive to play the game more cause they feel its rewarding.
@Katitof said:
How about a feature that wouldn't become completely irrelevant after completing campaign and 2 weeks of playing?
That's terrible idea, people are sitting on tens of tousands of skulls at the moment and it doesn't seem like there will be any kind of dump for them in the future, so any feature increasing the pace at which you get skulls is completely pointless.
It really depends on how much content they make available for purchase, and the prices. What is to stop them from having a few skins that cost tens of thousands?
@frumpylumps said:
Add daily multiplayersingleplayer/multiplayer/co-op missions to give people more of a reason to play every day. Daily missions that give around 500 skulls or so. Then create skins and accessories that can be purchased for a large number of skulls, like 5,000 skulls for a skin.
The more available choices the better. Not everyone plays multiplayer only.
Comments
p3dr0
I like the idea. Halo Wars 2 goes the same approach and makes me return almost daily. But extend this approach by some weekly quests
CANNED_F3TUS
Thats what i been tslkin bout a skull market place for miscelaineous stuff. Foesnt even have to be skins...
They give us so much free content they could easily make the free content buyable with skulls so we can finally do something with it.
Katitof
How about a feature that wouldn't become completely irrelevant after completing campaign and 2 weeks of playing?
That's terrible idea, people are sitting on tens of tousands of skulls at the moment and it doesn't seem like there will be any kind of dump for them in the future, so any feature increasing the pace at which you get skulls is completely pointless.
CANNED_F3TUS
Yeah... I was hopin they would finally do something about the accumulating skulls in our bank....
I think relic may have been planing something but it might. Of fell on its nose. As i mentioned a marketplace for paint jobs paint patterns, avatars and skins or hell whatever would be really cool. They have givin us enough skins for free amd workin for it might gove peeps incentive to play the game more cause they feel its rewarding.
Dandalus
Thanx for agreeing with my proposal.
frumpylumps
It really depends on how much content they make available for purchase, and the prices. What is to stop them from having a few skins that cost tens of thousands?
Typical Katitof.
SykA
The more available choices the better. Not everyone plays multiplayer only.