Phase 2: Power generator bonus increased from 50% to 87.5%
Phase 3: Power generator bonus increased from 50% to 62.5%
Phase 4: Power generator bonus increased from 25% to 30%
How does this work, what are they referring to exactly, is it just the change of Phase or has it anything to do with the upgrades you buy on the points?
And just btw... SM flames still are op bs. Where does elder get an upgrade that completely wipes squads?
Also..
I was running my reapers away from diomedese yesterday under fleet of foot and diom was just as fast as the reapers. Elder are officially the slowest race. Early t1 1v1 games elder get stomped. To get fof you need map ownership and to invest in gates (power expensive) and with melee rush and things like waaugh banners and docs, fof is just another goofy excuse for an elder ability.
@houndtide said:
And just btw... SM flames still are op bs. Where does elder get an upgrade that completely wipes squads?
Also..
I was running my reapers away from diomedese yesterday under fleet of foot and diom was just as fast as the reapers. Elder are officially the slowest race. Early t1 1v1 games elder get stomped. To get fof you need map ownership and to invest in gates (power expensive) and with melee rush and things like waaugh banners and docs, fof is just another goofy excuse for an elder ability.
Seems you never tried devastators to run away. They are the slowest infantry. And BTW they do not deal true dmg like reapers.
Another lost match vs the 3x DA starter with nade doc. No defense in 1v1 mirror.... only 1 move available... yawns, is boring.
Almost time to call it quits on this game. I have explored most possibilities and most of the games end up being the same. Elder will lose most of the time in head to head (DA mass excluded), but can win later with relocation. It's only solution is to evade the early fight and sniper (not literally with snipers) other parts of the map. Verse decent players, elder are still losing (again unless you use the only strategy available- DA's... yawns).
Elder can't keep up with ork mass. They are too fast and have too much spam, whereas elder need to find safe'ish places for gates to be built to stay in the game but are often compromised and lost early game. The Waaugh tower at least has a turret.
Reapers once locked in a position are stuck and can rarely be moved without dying.
I have used the reaper tele doc a couple of times successfully but nothing compared to the dozen or so times it has been useless.
Rangers are the only invisible unit for elder (unless using an elite) and they need to be researched which is detrimental due to the resource and time base of research vs units produced . Ork has gretchin and sm cheap scouts. Easy to find range for their squads while reapers stand dead in the water.
Anyone arguing the SM nade doc is useless needs to play vs a decent player or two using it. It is op imo.
Diomedese is still immortal to elder, especially if you are playing a melee'd base game. Very disappointed with his buff patch when already over powered.
Flamers still destroy squads. Sure 1 or 2 members with no shields might eventually break free but 1 hit form another unit and yup, your squad is dead.
The Orbital bombardment is just a pnp ability: slam the flag on your army where it can never be reached, and hit the biggest unit or blob and your done, thanks for playing.
The storm needs to be converted into the conduit. Any knockback takes out units from being able to be used as the conduit. It has about a 60-70% chance in my experience of being converted. Sometimes it just wont work for what appears no reason. When selecting the conduit to move it, there is a lag problem where it doesn't select unless you wait like 2 seconds for the control window to appear. If you act too fast you will start moving the previously selected unit instead, making a hell of a confusion. Once you finally have the conduit; because it doesn't work the same as orbital (the center of the storm does no damage) you need it in the peripheral, you need sight of the running army so you need rangers or a tough squad that can take a hit to chase and keep sight on your targets. Then unless you target the units you want taken out, the lightning will hit those poor retched scouts or take down a banner and leave you with the Paladine Knight to deal with later. Not making it easy for us elder, hey?
I'd be more receptive to @houndtide 's comments if the last 5 or so of them gave a pretty biased vibe
I've played a couple games on the patch now, and the game itself is feeling alright. There's a couple of things I could nitpick here and there, but things are mostly alright so far. Only thing I would change is to reconsider the req income rate again after this patch. I feel like we can lower it down again but that's just a gut feeling.
I think a smaller scale balance patch and a content patch next would be a great move!
@houndtide said:
And just btw... SM flames still are op bs. Where does elder get an upgrade that completely wipes squads?
Also..
I was running my reapers away from diomedese yesterday under fleet of foot and diom was just as fast as the reapers. Elder are officially the slowest race. Early t1 1v1 games elder get stomped. To get fof you need map ownership and to invest in gates (power expensive) and with melee rush and things like waaugh banners and docs, fof is just another goofy excuse for an elder ability.
You will now see how many SM players come out the woodwork furious that they cant freewin anymore.. even though a combination of flamers, drop pods, asm & deathmaw are virtually an unstoppable force.. unless youre better than them.
You will now see how many SM players come out the woodwork furious that they cant freewin anymore.. even though a combination of flamers, drop pods, asm & deathmaw are virtually an unstoppable force.. unless youre better than them.
Comments
houndtide
I have a question.
What is the translation of this:
Phase 2: Power generator bonus increased from 50% to 87.5%
Phase 3: Power generator bonus increased from 50% to 62.5%
Phase 4: Power generator bonus increased from 25% to 30%
How does this work, what are they referring to exactly, is it just the change of Phase or has it anything to do with the upgrades you buy on the points?
houndtide
And just btw... SM flames still are op bs. Where does elder get an upgrade that completely wipes squads?
Also..
I was running my reapers away from diomedese yesterday under fleet of foot and diom was just as fast as the reapers. Elder are officially the slowest race. Early t1 1v1 games elder get stomped. To get fof you need map ownership and to invest in gates (power expensive) and with melee rush and things like waaugh banners and docs, fof is just another goofy excuse for an elder ability.
Diogen84
Seems you never tried devastators to run away. They are the slowest infantry. And BTW they do not deal true dmg like reapers.
houndtide
Another lost match vs the 3x DA starter with nade doc. No defense in 1v1 mirror.... only 1 move available... yawns, is boring.
Almost time to call it quits on this game. I have explored most possibilities and most of the games end up being the same. Elder will lose most of the time in head to head (DA mass excluded), but can win later with relocation. It's only solution is to evade the early fight and sniper (not literally with snipers) other parts of the map. Verse decent players, elder are still losing (again unless you use the only strategy available- DA's... yawns).
Elder can't keep up with ork mass. They are too fast and have too much spam, whereas elder need to find safe'ish places for gates to be built to stay in the game but are often compromised and lost early game. The Waaugh tower at least has a turret.
Reapers once locked in a position are stuck and can rarely be moved without dying.
I have used the reaper tele doc a couple of times successfully but nothing compared to the dozen or so times it has been useless.
Rangers are the only invisible unit for elder (unless using an elite) and they need to be researched which is detrimental due to the resource and time base of research vs units produced . Ork has gretchin and sm cheap scouts. Easy to find range for their squads while reapers stand dead in the water.
Anyone arguing the SM nade doc is useless needs to play vs a decent player or two using it. It is op imo.
Diomedese is still immortal to elder, especially if you are playing a melee'd base game. Very disappointed with his buff patch when already over powered.
Flamers still destroy squads. Sure 1 or 2 members with no shields might eventually break free but 1 hit form another unit and yup, your squad is dead.
The Orbital bombardment is just a pnp ability: slam the flag on your army where it can never be reached, and hit the biggest unit or blob and your done, thanks for playing.
The storm needs to be converted into the conduit. Any knockback takes out units from being able to be used as the conduit. It has about a 60-70% chance in my experience of being converted. Sometimes it just wont work for what appears no reason. When selecting the conduit to move it, there is a lag problem where it doesn't select unless you wait like 2 seconds for the control window to appear. If you act too fast you will start moving the previously selected unit instead, making a hell of a confusion. Once you finally have the conduit; because it doesn't work the same as orbital (the center of the storm does no damage) you need it in the peripheral, you need sight of the running army so you need rangers or a tough squad that can take a hit to chase and keep sight on your targets. Then unless you target the units you want taken out, the lightning will hit those poor retched scouts or take down a banner and leave you with the Paladine Knight to deal with later. Not making it easy for us elder, hey?
I could go on, but well, enough said.
Atlas
I'd be more receptive to @houndtide 's comments if the last 5 or so of them gave a pretty biased vibe
I've played a couple games on the patch now, and the game itself is feeling alright. There's a couple of things I could nitpick here and there, but things are mostly alright so far. Only thing I would change is to reconsider the req income rate again after this patch. I feel like we can lower it down again but that's just a gut feeling.
I think a smaller scale balance patch and a content patch next would be a great move!
0riginal_z0M
You will now see how many SM players come out the woodwork furious that they cant freewin anymore.. even though a combination of flamers, drop pods, asm & deathmaw are virtually an unstoppable force.. unless youre better than them.
Thunderhost
Nah, they'll just snipe you to death instead
frumpylumps
worst patch confirmed
https://community.dawnofwar.com/discussion/14950/post-from-korean-ranker-and-community/p1
https://community.dawnofwar.com/discussion/14936/crooked-space-marine#latest
baradoc
Where is the macos version of the august patch?