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# Proposal for calculating statistics

#### Pupkin

Posts: **8** I

2 years ago

I just want to apologize for my bad English, but I will hope you understand my proposal.

I admit at once that it seems to me that SM is somewhat stronger than other factions. And I see on the forum that I'm not the only one who thinks so. But since I understand that not one of my arguments or somebody else's argument will not be taken into account until they are confirmed by statistics. But how so it turns out that the percentage of wins on the statistics does not show the superiority of the SM. Perhaps the developers are right and just some of us did not fully understand how to confront the SM faction. But let us also consider the human factor that may violate the objectivity of statistics.

First, SM is often chosen by the first faction, so we can assume that there are many inexperienced players there.

Secondly, people want to enjoy the game by winning matches. But if a player often loses for a faction in most cases, he will stop playing for it. Thus, natural selection leaves only those who are able to maintain a competitive game for the faction for which he plays.

Is it possible to disregard these factors in the processing of statistical data? Of course you can. To do this, you just need to exclude people who play only for one faction.

How it should look like. First we take a lot of players who played for the last month for more than one faction. We exclude from them those who have a percentage of the game of one faction more than 70 (ideally it would be 55-60% but the base of the players I think this will not allow). To exclude those who specialize exclusively on one race. Next, consider the average for the pair:

1. Orc SM

2. Eldar SM.

For example, we get

1. 45% 55%

2. 47% 58%

We take the power of CM for a unit, and we calculate the ratio.

1. 0.82 1

2. 0.81 1

So we get the value by which we can already adjust the balance.

Orc: SM: Eldar

0.82: 1: 0.81.

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## Comments

## Katitof

2,425VPopularity of faction is completely irrelevant to the balance.

The exclusive macro data that matters is win ration across different skill level.

SM is most popular, not strongest and that's all there is to it.

## Pupkin

8IYou can't say this with 100% probability. Popularity does not change anything if we assume that it is equal to both the new and the more experienced player, but this may not correspond to reality. But the developers could check it by calculating the data for the suggested method, if the statistics do not change, then you are right.

## Katitof

2,425VActually I can.

And its 100% certainty.

Let me demonstrate using real live example:

A LOT more people own Lada then Porshe.

With your reasoning, it must mean that Lada is better then Porshe.

With my reasoning, its completely irrelevant which one sells more cars, the only thing that matters are the "stats".

But its not equal.

It never was equal, it never will be equal.

SM always appealed to more people.

Battlefleet gothis: Most players played SM, Imperium or Chaos, even when Eldar were by a long shot most powerful.

DoW2: Most players played SM by a long shot, least amount of players played nids, no other faction EVER came close to how powerful nids were(short of Black Crusade 1st month SM with lolghtning claws termies).

CoH2: Always more players played axis, it was irrelevant what state of balance was the game at, axis always had more players.

Eternal Crusade: 4 factions, Chaos is THE strongest faction, about 25% population, Orks are 2nd strongest, maybe 5% population at the moment, Eldar also got more wins then loses, 15% of population plays them and then we have LSM, 55% of all players pick them, faction is littered with complete newbies who have no idea how to aim or melee, is being wiped out of meta map constantly by all other factions and only increased in popularity.

You can't balance around personal preference, that data is completely irrelevant.

## Pupkin

8IAfter the editing of the message are sent to pre-moderation and

disappear. I will try to write again the same answer with one attempt.

## Pupkin

8IWell, then from your point of view, Lada = Porsche. But do not think for me, and I will not think for you. But the example is not good because you did not take into account the price factor. And secondly, I did not argue that the general popularity of the faction affects statistics. Above I wrote this already twice, but because of my English, you probably misunderstood me. I'll try to write easier. POPULARITY DOES NOT INFLUENCE ON STATISTICS. I just assumed that the ratio of weak and strong players is different for all factions.

See you yourself write about it. The ratio is different. I just suggested to exclude from the count the players playing only one faction. If a player is playing good or bad. This will affect all factions with which he plays. Then we look at winning percentage on all factions on which he plays. Finding the average between the values of all such players, we find out the statistics which would be better to reflect reality.