So I really like the idea of doctrines not just "buffing" a unit, but actually changing its functionality. I feel that some of the current problems with spam and doctrine stacking exist because too many doctrines straight up amp their respective units.
When I say changing the functionality, I mean that it actually alters the role, and thus your playstyle with that unit. In this way, doctrines could provide both substantial buffs AND drawbacks.
For example, the dire avenger doctrine that buffs their shield is boring, and a straight buff.
Imagine instead, it buffed their shield, and removed the weapon cooldown, but also lowered their weapon range, changing them from a hit and run unit into a brawler.
Or a doctrine could be added for the big trakk that removes the "kill em far" ability, but also substantially increases their damage, and buffs their health.
I feel that doctrines that have big benefits AND drawbacks would allow doctrines to much better suit the players "playstyle"
Comments
Katitof
Something like that is completely impossible to balance.
GuruSkippy
well, you can nearly say the same about our actual doctrines
Some are way better than others, and stacking doctrines turns a fine unit into an OP one.
Doctrines are a nightmare for balance.
Katitof
If relic wasn't actively and accurately balancing them, then maybe, perhaps you'd have a point
Yeah, but as long as they don't skew unit roles, its not impossibility.
Each patch balancing doctrines usually was on point.
Stacking was problem for DAs, so DA doctrines were nerfed to the ground, together with DAs themselves.
Now its the time for Tacticals and their stacking.
Stacking always will be powerful, but stacking most basic unit shouldn't be that easy and that powerful.
jonoliveira12
I too, would prefer the doctrine system to be sidegrades (and not upgrades), extra abilities (Frag Grenades and Holofield are good doctrines, that expand a unit's usefulness, and not just make it better), and role changers.
DA shields is a useful doctrine, but it is boring because it just feels like an upgrade, while Slow Death, which just makes Flamers apply a Slow effect, feels quite a bit more like a doctrine, because it improves a unit ability, and the same can be said for Tonz-o-Bombz, and Improved Plasma Grenades.
jonoliveira12
Not really, they don't need to radically change the unit. Avengers Holofield is a great example, it allows DAs to scout, and attack unprotected targets much easier, but it does not change their counters.
jonoliveira12
I would like that doctrine changed for Avenger Agility, or Shadows of Asurmen, and make it give them an small evasion chance (5% perhaps) which doubles for AoE attacks.
That would still be a deffensive doctrine for DAs, but it would be much more innovative, and actually feel like a Craftworld specific doctrine.
Stoner
We may need something to alter unit roles, but we DEFINITELY don't need more doctrines.
BODHblii
for me best way is - same 3 docrtrines but u open it already in game since it strt (imakes em invisibla for enemy n u fill more flexible to choose right strategy!!!)) i bet all agree w mee:)
ed right now i fil ok w count of doctrines but if u relic got more for us(i mean balanced doctrines)its good
CANNED_F3TUS
Thats when the weaker doctrines need to be either improved or changed. Much easier to do than units with completely different unit roles. Than you have the issue of units that had the role in the first place becoming pointless to field because you have a different doctrined unit that can do it better.
What you are suggesting is much harder to balance.
BODHblii
guys stop looking for balance all we need right now is contetn!! half of player base r noobs n docntrines wiln help em n us to make dow grate again!!only new races n elites
CANNED_F3TUS
This idea doesnt only sound Op but it also goes against everything how eldar play. Eldar are designed to need webways It is supposed to be their weakness but also their greatest strength. Thats what makes them unique to play.
Wikkyd
Now that's just being melodramatic, however it would be very hard to balance.
CANNED_F3TUS
You can have content and balance.
Throwing content at a game for the sake of content is not a way to make a game good. Everything has its consequences.
BODHblii
yes wel we dnt need content gime blance