Firstly, thank you for the monthly updates, every patch thus far has been a positive improvement over the course of the games life.
I just wanted to make public an idea as to changes that I feel would improve the game further. These being the risk reward for both elite call ins, and 'all in' strategies on victory objectives.
Firstly I would like to see a requisition cost on top of the elite point cost to call in Elites. The higher the ep ( elite point ) cost the higher the requisition cost. This would be a straight nerf to aggressiveness, on an already high requisition fueled meta-game. For example, tier 2 elites would cost 400 requisition and 9 point elites would cost 1000 requisition 100 power . Not much of a difference, but in early game, requisition is an abundant resource i feel, and late game it becomes more sparse. Especially if my second point would be implemented.
Another idea i have would be to half the requisition and power reward for destroying game victory objectives, those being shield generators and also turrets.
I feel this would make all in cheese strategies less effective, make games more longer and epic and put a better pacing to the game.
Let me know if you agree or disagree and thanks for reading.