Thats the battle of two doktrines. Which one is best?
In the left Corner, Gorgutz heal!
Pro:
It cost nothing.
It repears vehicles and heal elites.
It has awesome musik!
Con:
You need gorgutz on the field.
The waaagh tower is on cooldown and maybe a few seconds later you need a waagh but you dont have it.
In the right Corner, Gorganauts Reinforcements!
Pro:
Having a reinforcement tool near eneny base with needing a fob there.
Avaible all the time.
Con:
Trukks has the same ability after upgrade.
It cost money.
What are you think? Which is the best tool to keep the waaagh rollin?
Comments
TheGodOfCakes
Personally, I don't use either, unless I'm going really aggressive. And in that case, I use Gorkanaut's command. This is especially useful against enemies that rush vehicles (Orks and trukks in particular), as when they get destroyed I can build a WAAAGH! tower from the scrap far forward. It is better than the heal because it is active all the time, and vehicles I can just repair with the grots I already have stumbling in the footprints of my army.
missery
I think the Presents doctrines are never really worth it because they are not a flat bonus all the time.
DerCremige
One is a free heal, the other one is a reinforcment point on a additional building (you actually still have to pay the reinforcments guys) that doesnt heal elites. How you even try to compare those two? If you want a reinforcement point, go built a foward barracks (cost you 200), it heals elites as well and you dont risk losing the 85 energy for a tower.
I mean again, you can't even compare those two, how is that even a question
Dullahan
They're extremely powerful to make up for that though.