But the base army depends on elites to have punch through class and not mass.
So until they give us some bigger units for the line roster, it seems not wise to have so many small elites
I'd like there to be a place for apothecaries but I don't see them as elites. They are perfect for a squad upgrade.
TM could be a really cool elite. You could give him a thunder fire cannon or a squad of servitors or servo skulls to see hidden units. He could be a flexible support elite. Like a swiss army knife. He could even be an elite that consumes elite points. He could be cheap to "summon" but different gear/servitors would require elite points so you could customize his role. Your imagination is the limit when it comes to a TM.
How about apoth as an independent support unit?
Like a unit that isn't an elite that's just an independent guy? I feel like that goes against the design of DOW games. A single person has to be very powerful to not be a part of a squad. He might as well be an elite and I don't think apothecaries are important enough to justify an elite. Elites should be badass. A unit that just heals isn't very badass.
Apoth would be more of a support unit. Not elite. Could be a pricey unit but has an AOE healing ability and a buff ability for a single squad and have a little more health than your builder. Same could be done with all the other races. Orks could get mek boy or pain boy and eldar get warlock which would be more of a offensive unit with a flame AOE attack since eldar dont have many ways to deal with heavy cover
Think this would be a good way to fill the army roster up better. Cause atm there are no real support line units in DoW 3 which is kinda sucky imo cause the previous DoW had support units. Just sucks that we are limited to picking early elites for any form of support.
Which is then mostly offensive support
There are still some units with which the rosters could be filled up. Exspecially some heavier liners would be an nice thing like an Avatar of Khaine, Squiggoth and Landraider
Avatar is a no-brainer. Make him a 10 point killing machine. He's a fan favorite so just go balls out.
But the base army depends on elites to have punch through class and not mass.
So until they give us some bigger units for the line roster, it seems not wise to have so many small elites
I'd like there to be a place for apothecaries but I don't see them as elites. They are perfect for a squad upgrade.
TM could be a really cool elite. You could give him a thunder fire cannon or a squad of servitors or servo skulls to see hidden units. He could be a flexible support elite. Like a swiss army knife. He could even be an elite that consumes elite points. He could be cheap to "summon" but different gear/servitors would require elite points so you could customize his role. Your imagination is the limit when it comes to a TM.
How about apoth as an independent support unit?
Like a unit that isn't an elite that's just an independent guy? I feel like that goes against the design of DOW games. A single person has to be very powerful to not be a part of a squad. He might as well be an elite and I don't think apothecaries are important enough to justify an elite. Elites should be badass. A unit that just heals isn't very badass.
Apoth would be more of a support unit. Not elite. Could be a pricey unit but has an AOE healing ability and a buff ability for a single squad and have a little more health than your builder. Same could be done with all the other races. Orks could get mek boy or pain boy and eldar get warlock which would be more of a offensive unit with a flame AOE attack since eldar dont have many ways to deal with heavy cover
Think this would be a good way to fill the army roster up better. Cause atm there are no real support line units in DoW 3 which is kinda sucky imo cause the previous DoW had support units. Just sucks that we are limited to picking early elites for any form of support.
Which is then mostly offensive support
There are still some units with which the rosters could be filled up. Exspecially some heavier liners would be an nice thing like an Avatar of Khaine, Squiggoth and Landraider
Avatar is a no-brainer. Make him a 10 point killing machine. He's a fan favorite so just go balls out.
Well, I would like to see some heavy line units. The elites then to nuance the army comp.
Nob, Deff Dread, Wraithblade, Wraithguard, Dreadnought and Predator line units aren't heavy enough?
Thats just not true saya proves the opposite. Even vs bbb she played often enough with high elites first. Only cause you dont use kt and cannot handle it to wait 1 more ep it means not that you must use a 2 point or to lose the game. This counts for 1v1 and teamgames but cry babys gonna cry no matter what and haters gonna hate.
But the base army depends on elites to have punch through class and not mass.
So until they give us some bigger units for the line roster, it seems not wise to have so many small elites
I'd like there to be a place for apothecaries but I don't see them as elites. They are perfect for a squad upgrade.
TM could be a really cool elite. You could give him a thunder fire cannon or a squad of servitors or servo skulls to see hidden units. He could be a flexible support elite. Like a swiss army knife. He could even be an elite that consumes elite points. He could be cheap to "summon" but different gear/servitors would require elite points so you could customize his role. Your imagination is the limit when it comes to a TM.
How about apoth as an independent support unit?
Like a unit that isn't an elite that's just an independent guy? I feel like that goes against the design of DOW games. A single person has to be very powerful to not be a part of a squad. He might as well be an elite and I don't think apothecaries are important enough to justify an elite. Elites should be badass. A unit that just heals isn't very badass.
Apoth would be more of a support unit. Not elite. Could be a pricey unit but has an AOE healing ability and a buff ability for a single squad and have a little more health than your builder. Same could be done with all the other races. Orks could get mek boy or pain boy and eldar get warlock which would be more of a offensive unit with a flame AOE attack since eldar dont have many ways to deal with heavy cover
Think this would be a good way to fill the army roster up better. Cause atm there are no real support line units in DoW 3 which is kinda sucky imo cause the previous DoW had support units. Just sucks that we are limited to picking early elites for any form of support.
Which is then mostly offensive support
There are still some units with which the rosters could be filled up. Exspecially some heavier liners would be an nice thing like an Avatar of Khaine, Squiggoth and Landraider
Avatar is a no-brainer. Make him a 10 point killing machine. He's a fan favorite so just go balls out.
Hardly, given avatar is about 7-8 meter tall and Wraithknights are 15.
But the base army depends on elites to have punch through class and not mass.
So until they give us some bigger units for the line roster, it seems not wise to have so many small elites
I'd like there to be a place for apothecaries but I don't see them as elites. They are perfect for a squad upgrade.
TM could be a really cool elite. You could give him a thunder fire cannon or a squad of servitors or servo skulls to see hidden units. He could be a flexible support elite. Like a swiss army knife. He could even be an elite that consumes elite points. He could be cheap to "summon" but different gear/servitors would require elite points so you could customize his role. Your imagination is the limit when it comes to a TM.
How about apoth as an independent support unit?
Like a unit that isn't an elite that's just an independent guy? I feel like that goes against the design of DOW games. A single person has to be very powerful to not be a part of a squad. He might as well be an elite and I don't think apothecaries are important enough to justify an elite. Elites should be badass. A unit that just heals isn't very badass.
Apoth would be more of a support unit. Not elite. Could be a pricey unit but has an AOE healing ability and a buff ability for a single squad and have a little more health than your builder. Same could be done with all the other races. Orks could get mek boy or pain boy and eldar get warlock which would be more of a offensive unit with a flame AOE attack since eldar dont have many ways to deal with heavy cover
Think this would be a good way to fill the army roster up better. Cause atm there are no real support line units in DoW 3 which is kinda sucky imo cause the previous DoW had support units. Just sucks that we are limited to picking early elites for any form of support.
Which is then mostly offensive support
There are still some units with which the rosters could be filled up. Exspecially some heavier liners would be an nice thing like an Avatar of Khaine, Squiggoth and Landraider
Avatar is a no-brainer. Make him a 10 point killing machine. He's a fan favorite so just go balls out.
Well, I would like to see some heavy line units. The elites then to nuance the army comp.
Nob, Deff Dread, Wraithblade, Wraithguard, Dreadnought and Predator line units aren't heavy enough?
I see it more like the endgame units that were capped in DoW I and II. That would give you an second way to contemplate your army.
That's literally what elites are in DoW3. There will never be such unit as non elite in DoW3 because it doesn't make sense.
In which way does it not make sense? The base armies are waaaay weaker then any elite and it takes big effort to kill elites with basic stuff. A bit of big endgame stuff could help in this regard + would generate a bit more "Look of beeing complete".
I disagree, the line units that were previously mentioned can dispatch lower tier units with ease and higher tier units when en masse (without much effort, especially if you're familiar with the game). Adding DoW 1/2 style endgame units would defeat the purpose of Elites in DoW 3.
I think that the issue is more to do with how familiar a player is with the game rather than the strengths of the line units themselves, I see players who are capable of dispatching Elites (with ease) and ones that aren't, I also see players that are very capable at keeping their Elites alive and dealing out some serious damage with them.
In the way that we already have a whole system for very strong units limited to one and excluding some from it makes no sense.
The base armies are waaaay weaker then any elite and it takes big effort to kill elites with basic stuff. A bit of big endgame stuff could help in this regard + would generate a bit more "Look of beeing complete".
Main difference is, use army against these elites, not single units.
Elites, just as the name and the limitation of up to 3 different in total suggests are kind of meant to be strong.
And effort it takes to kill an elite is 100% dependent on the elite.
I'd love to see anyone struggling vs battle wagon or any 9-10EP elite given how much AT you can have by the time it arrives.
@Nassir_Amit said:
I just want more elites to have during battle or more of the same . Especially squad based ones lie Striking scorpions and Terminators
Well thinking about it. In DoW 2 Terminators were a global call down and handled just like elites. And in DoW 1 they had a hard cap.
But the base army depends on elites to have punch through class and not mass.
So until they give us some bigger units for the line roster, it seems not wise to have so many small elites
I'd like there to be a place for apothecaries but I don't see them as elites. They are perfect for a squad upgrade.
TM could be a really cool elite. You could give him a thunder fire cannon or a squad of servitors or servo skulls to see hidden units. He could be a flexible support elite. Like a swiss army knife. He could even be an elite that consumes elite points. He could be cheap to "summon" but different gear/servitors would require elite points so you could customize his role. Your imagination is the limit when it comes to a TM.
How about apoth as an independent support unit?
Like a unit that isn't an elite that's just an independent guy? I feel like that goes against the design of DOW games. A single person has to be very powerful to not be a part of a squad. He might as well be an elite and I don't think apothecaries are important enough to justify an elite. Elites should be badass. A unit that just heals isn't very badass.
Apoth would be more of a support unit. Not elite. Could be a pricey unit but has an AOE healing ability and a buff ability for a single squad and have a little more health than your builder. Same could be done with all the other races. Orks could get mek boy or pain boy and eldar get warlock which would be more of a offensive unit with a flame AOE attack since eldar dont have many ways to deal with heavy cover
Think this would be a good way to fill the army roster up better. Cause atm there are no real support line units in DoW 3 which is kinda sucky imo cause the previous DoW had support units. Just sucks that we are limited to picking early elites for any form of support.
Which is then mostly offensive support
There are still some units with which the rosters could be filled up. Exspecially some heavier liners would be an nice thing like an Avatar of Khaine, Squiggoth and Landraider
Avatar is a no-brainer. Make him a 10 point killing machine. He's a fan favorite so just go balls out.
Well, I would like to see some heavy line units. The elites then to nuance the army comp.
Nob, Deff Dread, Wraithblade, Wraithguard, Dreadnought and Predator line units aren't heavy enough?
I see it more like the endgame units that were capped in DoW I and II. That would give you an second way to contemplate your army.
The thing is those end game units functioned similiarly to elites. Honestly they were the elites. So they arent that much different except for lethality.
@Nassir_Amit said:
I just want more elites to have during battle or more of the same . Especially squad based ones lie Striking scorpions and Terminators
Well thinking about it. In DoW 2 Terminators were a global call down and handled just like elites. And in DoW 1 they had a hard cap.
Terminators were callable more then once tho.
Yeah but that was very rare and rarely benificial.
@tritol said:
(did someone mention the part where all you did with squad leaders/specialist was just click on one button and then completely ignore them ?)
I'm pretty firmly against adding squad specific upgrades into DoW3. Units are meant to be much more disposable here, especially in the later stages of the game. Tactical Marine upgrades are already a step slightly too far imo, but atleast they are incredibly powerful for the cost.
No I meant .. I was replaying soulstorm and aside from bunch of casters or stuff like perma blamming commissars most of the stuff you can add to your squads are just hp/dmg/morale boosts is that really necessary ? basically the whole idea, aside from the visuals thats sweet little detail Id like to see ... and the rest that had some abilities are stuff like librarians for SM which you have now as elite, and they were unique 1 limit units before too ..
No I meant .. I was replaying soulstorm and aside from bunch of casters or stuff like perma blamming commissars most of the stuff you can add to your squads are just hp/dmg/morale boosts is that really necessary ? basically the whole idea, aside from the visuals thats sweet little detail Id like to see ... and the rest that had some abilities are stuff like librarians for SM which you have now as elite, and they were unique 1 limit units before too ..
They are not just that. Since squad/unit preservation was a thing in DOW I (and DOW II too), it was a choice to pay extra to minimize wipe potential, and side buffs are always welcome too. I'm not sure that in RTS, where you control huge armies, every freaking unit must have like 3 skills in rotation, that's just tedious and completely out of big scale RTS game scope IMO.
Other unique units and squads were fine too, abilities were more of a support type, plus they provided bonuses when attached to squad, which was situationally useful, not sure what kind of issues you had with them. Elites and those units cannot be even remotely compared, in terms of what each of them bring into the fight, plus the fact that in DOW I you had to pay + have tech for them and in DOW III you get them for free on timer, well...
@Nassir_Amit said:
I just want more elites to have during battle or more of the same . Especially squad based ones lie Striking scorpions and Terminators
Well thinking about it. In DoW 2 Terminators were a global call down and handled just like elites. And in DoW 1 they had a hard cap.
Terminators were callable more then once tho.
Yeah but that was very rare and rarely benificial.
It was an possibility and I liked it. And double cyclon missle launcher was preatty neat in teamgames
Really? To me it always felt like the cyclone missles were kinda underwhelming damage wise compared to the flamethrower upgrade which depending on faction was the equivelant of a portable nuke aganst nids, guardsmen and orks.
No I meant .. I was replaying soulstorm and aside from bunch of casters or stuff like perma blamming commissars most of the stuff you can add to your squads are just hp/dmg/morale boosts is that really necessary ? basically the whole idea, aside from the visuals thats sweet little detail Id like to see ... and the rest that had some abilities are stuff like librarians for SM which you have now as elite, and they were unique 1 limit units before too ..
They are not just that. Since squad/unit preservation was a thing in DOW I (and DOW II too), it was a choice to pay extra to minimize wipe potential, and side buffs are always welcome too. I'm not sure that in RTS, where you control huge armies, every freaking unit must have like 3 skills in rotation, that's just tedious and completely out of big scale RTS game scope IMO.
Other unique units and squads were fine too, abilities were more of a support type, plus they provided bonuses when attached to squad, which was situationally useful, not sure what kind of issues you had with them. Elites and those units cannot be even remotely compared, in terms of what each of them bring into the fight, plus the fact that in DOW I you had to pay + have tech for them and in DOW III you get them for free on timer, well...
Thats how i kinda would like DoW 3 leader and support units to work. If anything id like to see support units that are not elites in the game.
@Dullahan said:
I'm pretty firmly against adding squad specific upgrades into DoW3. Units are meant to be much more disposable here, especially in the later stages of the game. Tactical Marine upgrades are already a step slightly too far imo, but atleast they are incredibly powerful for the cost.
And you can t have more ways, how you dispose of them??
More squad upgrades would allow the limited roster now to shine a bit more
The roster for each faction is the largest they have ever been.
Comments
TokyoDream
Avatar is a no-brainer. Make him a 10 point killing machine. He's a fan favorite so just go balls out.
ReubenUK
Nob, Deff Dread, Wraithblade, Wraithguard, Dreadnought and Predator line units aren't heavy enough?
Spirit
Thats just not true saya proves the opposite. Even vs bbb she played often enough with high elites first. Only cause you dont use kt and cannot handle it to wait 1 more ep it means not that you must use a 2 point or to lose the game. This counts for 1v1 and teamgames but cry babys gonna cry no matter what and haters gonna hate.
Katitof
Hardly, given avatar is about 7-8 meter tall and Wraithknights are 15.
That's literally what elites are in DoW3. There will never be such unit as non elite in DoW3 because it doesn't make sense.
ReubenUK
I disagree, the line units that were previously mentioned can dispatch lower tier units with ease and higher tier units when en masse (without much effort, especially if you're familiar with the game). Adding DoW 1/2 style endgame units would defeat the purpose of Elites in DoW 3.
I think that the issue is more to do with how familiar a player is with the game rather than the strengths of the line units themselves, I see players who are capable of dispatching Elites (with ease) and ones that aren't, I also see players that are very capable at keeping their Elites alive and dealing out some serious damage with them.
Katitof
In the way that we already have a whole system for very strong units limited to one and excluding some from it makes no sense.
Main difference is, use army against these elites, not single units.
Elites, just as the name and the limitation of up to 3 different in total suggests are kind of meant to be strong.
And effort it takes to kill an elite is 100% dependent on the elite.
I'd love to see anyone struggling vs battle wagon or any 9-10EP elite given how much AT you can have by the time it arrives.
CANNED_F3TUS
Well thinking about it. In DoW 2 Terminators were a global call down and handled just like elites. And in DoW 1 they had a hard cap.
CANNED_F3TUS
The thing is those end game units functioned similiarly to elites. Honestly they were the elites. So they arent that much different except for lethality.
CANNED_F3TUS
Yeah but that was very rare and rarely benificial.
tritol
(did someone mention the part where all you did with squad leaders/specialist was just click on one button and then completely ignore them ?)
Stoner
And you wanted what, play piano with them?...
Dullahan
I'm pretty firmly against adding squad specific upgrades into DoW3. Units are meant to be much more disposable here, especially in the later stages of the game. Tactical Marine upgrades are already a step slightly too far imo, but atleast they are incredibly powerful for the cost.
tritol
@Stoner
No I meant
.. I was replaying soulstorm and aside from bunch of casters or stuff like perma blamming commissars most of the stuff you can add to your squads are just hp/dmg/morale boosts is that really necessary ? basically the whole idea, aside from the visuals thats sweet little detail Id like to see
... and the rest that had some abilities are stuff like librarians for SM which you have now as elite, and they were unique 1 limit units before too ..
Stoner
They are not just that. Since squad/unit preservation was a thing in DOW I (and DOW II too), it was a choice to pay extra to minimize wipe potential, and side buffs are always welcome too. I'm not sure that in RTS, where you control huge armies, every freaking unit must have like 3 skills in rotation, that's just tedious and completely out of big scale RTS game scope IMO.
Other unique units and squads were fine too, abilities were more of a support type, plus they provided bonuses when attached to squad, which was situationally useful, not sure what kind of issues you had with them. Elites and those units cannot be even remotely compared, in terms of what each of them bring into the fight, plus the fact that in DOW I you had to pay + have tech for them and in DOW III you get them for free on timer, well...
CANNED_F3TUS
Really? To me it always felt like the cyclone missles were kinda underwhelming damage wise compared to the flamethrower upgrade which depending on faction was the equivelant of a portable nuke aganst nids, guardsmen and orks.
CANNED_F3TUS
Thats how i kinda would like DoW 3 leader and support units to work. If anything id like to see support units that are not elites in the game.
Dullahan
The roster for each faction is the largest they have ever been.