Read through whole thing: https://community.dawnofwar.com/discussion/15995/well-relic-q-a/p1
Yeah, sad news for sure, but seriously, should we really still be fooling ourselves? Game was obviously DOA, there's no denying it, most of us wanted to believe that Relic can pull this one out of the gutter, but it's practically impossible considering how game was designed and that Relic didn't want to (or simply couldn't?) drop their original "vision" of the game turning it into something different, as well as not having sufficient resources, manpower, time (desire?) to make it happen.
To trace back a little, what do you think was first biggest misstep? Personally I think it was promise to combine two previous games in this new one. It was false promise, since it is even conceptually impossible to merge two so different gameplay models into one. Nobody ever could accomplish something like this, so obvious path should have been concentrating on one model and follow it to the end. Each concept of either vDOW or DOW II has tremendous potential for improvements, can be built upon very solid groundwork to work with, improving and polishing it further. But scrapping everything they worked on for so long in favor of something as volatile as DOW III was doomed from the start. Not enough resources for such wild experiment, absolutely ignoring their fanbase, risk of failure from which you cannot recover, and they still went for it. I will never ever understand this decision, honest...
There are threads like "who to blame?" which are quite irrelevant at the moment, but in the end, most blame still always gets one technically responsible for it, which is always developer. It might be a valuable lesson, or death sentence for the studio. In either case I'd like to emphasis this:
"The root of the disconnect that we've focused on is iteration without player feedback. One of the biggest risks in making games is that you don’t fully see how a title will really play and feel until you’ve hit a point where it’s difficult to switch gears." R_Benb
Too many times some members of community go on blaming players for failure of the game, which appeals to underwhelming minority and has mindnumbing amounts of issues one atop another. This happened with DOW II, now it happens with DOW III. And people get this blame for attempt of giving feedback to developer in one form or the other, riling them up for action for a game these very players care about. I think this statement above and whole situation with DOW III should put big fat period here, don't you?
I really-really didn't want to bury and forget DOW III, I was hoping to the last that somehow something can be salvaged, while at the back of my mind, I knew today's announcement was just a matter of time. The folks who got into this game, I'm sure by the most part are big RTS genre fans, otherwise we wouldn't be here, so what do you intend to focus on for now as your favorite genre hobby?
I like SC2, but after all these years it sorta gets old, and you could never have this special W40k feel all DOW games came with. Losing series like that to the warp is like losing some part of yourself. Thankfully at least we have debut of TW:W in our time, but it can never replace DOW in all its glory, since two pretty different settings and take on strategies.
In the end, I still want to thank Relic for a try, not the best one, but something. I really want to believe these guys wanted to bring us back glorious Dawn of War, even if the back of my mind tells me otherwise.
Now lets hug together and cry like women, dudes, will ya?