I know hardly anybody checks in on here, and it's unlikely that I'll find somebody who'll be able to help me but I've been working gradually on a map for about 11 months now (mostly in the last few months) and today when I went to work on it, the world builder crashed when trying to open the map. There isn't any error messages, it just closes without a word. I've looked at the debugging menu as the map loads and the part it crashes at is "Generating PathSectorMap" so I assume this is the issue, but I have no idea what that means. Basically, I'd like to know if anybody has a way I can try to resolve this or if I'm going to have to go back to my last backup which was about 10 hours of work over 5 days (I'd rather not since I'm quite content with how the map looks in the broken version and don't think I'll be able to remake it quite the same way).
My suspicion as to why it's having trouble is that possibly I've added too many objects - it's a city map and I've been spending time adding a lot of rubble, which while time consuming is really improving the map's visual quality. Its not added much in terms of file size, but I wonder if having so many objects is causing issues.
Thanks in advance!
Comments
Socite
Okay so while I was unable to find a solution to this issue, I've managed to almost completely remove the damage by using a sga extractor to open the map with only a little bit of work missing, since I'd exported the map a day before to test it so I had a sga file for a slightly earlier version map. In other words I only have about a day's work to redo. If I encounter the same issue again, I'll know that it's to do with there being too many objects and I'll have to give up on having rubble on my map.
Socite
Right, the cause of this issue appears to be the use of objects which have a footprint on the impass map. I guess that having soooo many of them is a bit too much for the map to process all at once when generating the impass when opening the map, hence the world builder crashing at 'Generating PathSectorMap'. I've replaced all of the rubble with visual objects and after roughly doubling the ammount of rubble on the map it still seems to be fine.
In short, if you want to build a map with a lot of detail, use visual objects!
Gorb
Late reply, but thanks for documenting the fix here @Socite. I know how frustrating it is to not get replies, and sharing the knowledge is much appreciated.