lifta-droppa does not throw units when scrapped!
kommando conscripts doctrine does not instantly stealth the shoota boys but takes several seconds to do so and is unreliable.
healing war heals power core objectives
droppods are sometimes not shown in replay interface, number of waaagh towers are cut offscreen.
On mortis vale 1 power generator will show up on the map as not having been build even when it is already build.
workshop content auto-download is unreliable and will sometimes require players to download again or restart their games.
(possibly intentional)Scrap turrets created by destroyed ork vehicles(due to doctrine) do not disappear when the scrap they spawned from is destroyed.
Sometimes when objective turrets are destroyed they continue to appear as if they were not destroyed (but deal no damage).
Comments
Decepticats
These would all be fantastic. Whether or not the scrap turrets thing is a bug I want that change. Scrap turrets need to be able to be responded to. Wazz is just too impactful. Stunning/yanking elites/vehicles alone is enough to make him top tier. Scrap turrets alone too would be enough to make him worth picking. Having both makes him a must pick and very hard to respond to.
Dullahan
Liftadroppa is sort of fixed in Exodus. I'm working on a solution that works as intended. (but atleast you can throw units with artillery consistently now)
Kommando I think I've fixed in the next version.
Healing Waaagh only heals units now in Exodus. Excludes structures and Scrap.
Can't fix map issues unfortunately.
Workshop is a bit buggy but if you Subscribe/Unsub repeatedly ingame it should download without needing to close the game.
Will look into the Scrap Turret thing and try and fix it for next version of Exodus too.
Fixed some other bugs like Mad Dredd's Command not working since they reduced the max rokkits to 5 in retail.
If Relic does come back to the game one more thing that would be nice is fixing the XP rate modifiers so custom games don't give a pittance of normal XP and reexporting the xml files for the mod tools so they are up to date with the latest patch.
Decepticats
@Dullahan You're doing the Emperor's work. Just wish they'd make your mod be the quickplay balance. It's hard to get people to join a custom game and then after they join it can sometimes be difficult explaining to them how to get the mod (even though the process really couldn't be any simpler).
Most of the time I just end up playing against AI these days.
Dullahan
You should join us on the game nights. We play Exodus pretty much every weekend.
Gorb
Kind of abstaining from this, so long as it's constructive. But I just want to note that typically the major issue in integrating any community content is the legal one. This has happened with maps and other content in the past.
Decepticats
@Dullahan I see the announcements and I'm always keen to join but I have a 3 year old so oftentimes not possible for me to get to playing games until the game night is already over.
@Gorb Definitely get that. I recall a Blizzard post from many years ago during the early days of WoW when they said something to the effect of "Sometimes when we don't respond to ideas we think are good it is because if we do, we could get sued for implementing those ideas." Not exactly that but it carried the general weight of "There's weird legal ramifications from admitting we're taking you guys' ideas without paying you or getting you to sign something."
Which I definitely get. But this was basically a "wishes to Santa Claus" thread so that's why I posted what I did.